![]() It allowed me to finally fuse with my body! I'm fully corporeal now! My lifelong dream, realized!" - Glad Dummy↑ "I swore I saw something. If you were standing just a LITTLE bit to the left.! Yo, don't worry! I'm sure we'll see her again!" - Monster Kid↑ "Eureka. The Waterfall leitmotif originates from the song Doctor, which is the Land of Wind and Shade's theme.↑ "Man, are you unlucky. If the player holds the up, down, and right directional movement keys simultaneously, the protagonist moves at a faster pace.Waterfall resembles the Land of Wind and Shade from Homestuck. Once they return to the end of this room, an NPC offers a ferry ride in which the protagonist can gain 6G.There is a glitch in the two-dimensional room that overlooks New Home. The protagonist may then proceed into Hotland.ĭirectly before the third SAVE point, the protagonist can backtrack through the tall grass area to the beginning of the room. Monster Kid then falls from a bridge and is saved by Undyne or the protagonist. Undyne attacks, but is inadvertently stopped by Monster Kid. Mazes involving lighted paths must be solved, and the Temmie Village may be found. Napstablook may be spoken with at his house or his snail farm, and offers a gambling opportunity at the latter. Mettaton's house is next door. Gerson may be bartered with, and the river person is present if the protagonist has reached Hotland. Napstablook invites the protagonist to their house. After reaching a dead end of the bridge, the protagonist falls into the garbage dump after Undyne slices the bridge in two. ![]() Exiting this room to the right, the protagonist walks on another wooden bridge where Undyne antagonizes them. There are also more ancient glyphs on the walls that detail The War of Humans and Monsters. The next SAVE point is in the room immediately to the right of the ledge. ![]() The game returns to an overworld scheme after the protagonist exits this room to the right.Īfter Monster Kid helps the protagonist climb onto a ledge, the protagonist progresses to the next room without them after Monster Kid gives them the go-ahead. ![]() The protagonist then leaves through the right exit and encounters Shyren in the next room.Īfter the duo reaches the end of this room, they enter a two-dimensional room with New Home off in the distance. As they progress down this path, Onionsan appears and talks to them. As the protagonist traverses this room, they encounter a few Echo Flowers and can also find the Ballet Shoes in a tuft of tall grass.īefore the protagonist crosses a wooden bridge, Papyrus calls them again and explains that he told Undyne exactly what the protagonist is wearing he clarifies that he was trying to be loyal to the protagonist and Undyne.Ĭontinuing on, the protagonist enters a long, horizontal room with a narrow black path leading to the right. The color palette reverses in this room, and the water appears bright blue while the land appears black. The room with "Loren" in it spans a large area horizontally and vertically. The protagonist cannot use the small bird yet, as they are on opposite sides of a chasm of bright blue water. If the protagonist backtracks from this room and travels right from Sans's telescope, they encounter "Loren" and, continuing right, the small bird. As the protagonist progresses right, a telescope pointed at the ceiling offers a clue to check the northern wall to find the exit fo the room. The next room is the wishing room which contains many Echo Flowers and blue, glowing gems on the ceiling. If the protagonist approaches the top left exit of the Bridge Seed room, Papyrus calls and inquires what the protagonist is wearing. In this room, there is an Echo Flowerand a bench with the Abandoned Quiche beneath it. ![]() The protagonist can use the Bridge Seeds to create a bridge offscreen to the right of the room. The sign in the bottom left of this room reads "Congratulations! You failed the puzzle!" The protagonist can solve the Bridge Seed puzzle multiple ways. This encounter is scripted.Īlong with four Bridge Seeds, this room contains four glowing mushrooms, a sign in the middle of a waterlogged area, a Bell Blossom that retrieves the seeds, and a sign describing the Bell Blossom. After taking a few steps forward, the protagonist encounters Aaron. ![]()
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